Building a Robot

QUESTION:

PWS - powered wheel steering. Basically, this is where the left and right wheels are independently powered and you steer by using the difference in wheel speeds between the two. In other words, you steer the robot like you would steer a caterpillar track tank rather than how you would steer a normal motor car.

ANSWER:

As far as the transport industry in Australia goes, it's also called "Skid steer", since the turning action can only happen if the power transfer components (tyres or tracks) "skid" in some way one the ground surface. Note that the term "skid steer" applies equally to "caterpillar" style vehicles (tanks, etc.) as it does to the four-wheeled variety of loaders
(also called Bobcats here), since they steer using the same idea (right hand wheels/tracks forwards, left hand wheels/tracks reverse or stationary, means left-hand-turn, etc).

In fact there are often six different types of turns that can be made, two choices for direction (left or right) and three choices for turning point
(left-side, centre or right-side). If you want centre turning point, you need to drive both sides at the same _speed_, but in opposite _directions_. If you want edge turning point, one set of wheels/tracks should be stationary, while the other set drives. The turning point (in theory) is the centre of the stationary track/wheel-set.

Of course if you're a skilled operator in a proportionally controlled vehicle (where the speed of each side can be independently and continuously controlled from full-forward to full-reverse), you can put the turning point anywhere on the line that cuts across the vehicle (call it an East-West line when the vehicle is facing North) and passes through the centre turning point (essentially the "centre" of the vehicle). This is done by controlling the difference in left-right track/wheel _speed_ appropriately. The turning point is always on the side that is driving slower _speed_ (magnitude). The direction is always toward the side that is going least forwards (where least includes going at a negative speed forwards, in otherwords, going in reverse!). Whether the turning point is inside or outside of the vehicle footprint is determined by the same-ness or opposite-ness of the
_direction_, I think. You'd have to verify this last part with an actual vehicle and some testing. I think it's right though (at least it sounds good!).

Which brings up another point. All this stuff about turning point (and hence absolute position and heading) relies on the surface under both tracks/wheel-sets being the same. Any difference in surface properties will throw the turning point right off (and might also throw the direction in really pathological cases!)


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